Sunday, August 2, 2015

Child of Eden, an Awesome Game without an Awesome following.

A few years ago during Christmastime, my brothers and I received some new Kinect games for our Xbox because we didn't have that many and the Kinect was starting to gather dust. One of them was called Child of Eden. This is a game created by Tetsuya Mizuguchi, who created the slightly more well known game "Rez" for the PlayStation 2 and the Sega Dreamcast. For those of you who have never played this game (Child of Eden), which is probably most of you, this game is all about how in the near future, Lumi, the first person born on the international space station. She was never able to go to Earth, but she dreamed about it her whole life, and she conveyed her feelings into songs she made with her band "Genki Rockets" and sent them to Earth. When she died, her body was preserved and memories archived. Later, scientists tried to recreate her likeness in the Internet (which is called Eden at this time) and everything goes awry when a virus infects the system. Your goal is to expel the virus in Eden and save "Project Lumi."

The game's visuals are similar to Rez's in the way that they are very stunning. At least when I play the game I spend a lot of the time looking at the visuals, which get better and better the bigger the screen you have because it becomes more immersive. If you suffer from epilepsy or have a history of seizures, then be warned that the visuals could trigger that. It is very bright, colorful, and overall is a complete pleasure for the eyes unless you have a really high brightness setting on your T.V.
The overall difficulty of the game is actually quite fair at first. It's not easy at first but that's only really because you haven't gotten used to the controls yet. If the game becomes too difficult for you to muster than you can always change the difficulty from normal to "Feel Eden" which is basically kids mode, where you don't take any damage from enemies and you can explore the game in more detail, at least that's what it's for.

I love this game, but it didn't sell well despite having really positive review scores for the most part, and most people who bought the game enjoyed it a lot. The only problem I can really find with this game is that it can be really short, but I will let you decide that for yourself.

If you have played this game and like/hate it, let me know in the comments below.
By the way here are some links to Genki Rocket's music because it actually is pretty good.
https://www.youtube.com/watch?v=XL2od1AF_Cs
https://www.youtube.com/watch?v=NFgVvMK4EfU
https://www.youtube.com/watch?v=n-rpz6ONidM

Mario Sunshine is Fantastic.

Hey everybody, what is going on? I've recently beaten Super Mario Sunshine again, and it is one of the richest and most fantastic games ever created by Nintendo. It received a lot of hate for including some features that Mario games had never had before and, sadly, have been discontinued since. For one, F.L.U.D.D. A lot of people didn't like how Nintendo changed up the platforming so that you needed assistance from a water pack on your back, and it can take some getting used to, but it creates unique and entertaining levels throughout the game. Another problem people had with the series was the voice-overs. I don't care if I have to listen to characters or read dialogue, it's all the same to me. Especially when the majority of the time in video games with voice dialogue, it's coupled with subtitles, or at least the option for subtitles.
This game is only annoying in certain places, for example, the underwater levels when Mario gets a helmet to help him hold his breath longer. The mechanics are a little choppy, and also the Pachinko machine level is glitchy and annoying to play.
However besides those two annoying level types, this game introduced another type of level design that was very unique. These level types were the secret areas that F.L.U.D.D. was taken away from Mario for and he has to platform in true Mario fashion and make it to the end of these levels that vary in difficulty.
In other words, it's not as flawless as Mario Galaxy, and it's not as influential as Mario 64, but this game has a special place in my heart as being one of the most unique and fun games ever created. 
I love Mario Sunshine, and if you do too you should let me know!

Wednesday, May 6, 2015

Shadow of Mordor's final boss sucks!

{Spoilers ahead}
Don't let the title make you think that I don't like Shadow of Mordor, because nothing could be farther from the truth. I followed this games progress for almost a year before the official release date came. I finally got my hands on a copy of the game, and instantly fell in love with the combat system, nemesis system, you get the point. The first official boss fight in the game, the Hammer, was an incredibly engaging and challenging boss fight if you didn't come prepared for what was going on. You would have needed several upgrades to defeat him, unless you wanted to play for an hour on that one boss fight.
As you progress through the game, the tension for the other two boss battles at the end begin causing some apprehension and excitement because you would be going around wondering what upgrades you need (even though I had them all by the end of the game), and how tough the battles would be. Then you get to the final mission, and the build up is fantastic. It has you with your army of branded orcs against the mordor army of orcs, and you have a big battle. Then you get to the second boss fight, kind of. The tower was incredibly easy because all you had to do is sneak up behind him when he appeared near you and stealth attack him a couple of times. That could be a good warm up I suppose to an epic final boss, if only the last boss was epic.
I will admit, the cut scene for the final boss fight was cool, but the boss was so lame. The scene has the black hand slitting his own throat to get Celebrimbor out of Talion's body, and Talion has to dodge the black hand's attacks, and when Celebrimbor stops the black hand (who is apparently Sauron now? I don't know) from moving for a second, Talion goes in for the kill. The only problem with this battle, as I'm sure you guessed, is that it's a Quick Time boss fight. There's no awesome Assassin's Creed combat in those fights, and it just ruins the whole experience for me. I wanted to use the combat on more than just one black captain and a bunch of orcs. I guess Graugs and Carabors are in there too, but still, it could've been so much cooler.
Do you love Shadow of Mordor? If so, what did you think when the final boss came around?

Wednesday, April 1, 2015

Name changes in Minecraft?!

Finally, after too long, mojang decided to add an aspect to Minecraft that was way overdue. For the two of you out there that watch my gameplay channel, either j3rryb0yy or cr1mmreaper depending on when you read this, you would know that my username is j1mmerr0cks.
That's a perfectly acceptable username, however, I'm sick of of it. I made that name during jimmer fredette's jimmermania and that happened back in 2011.
However, Minecraft now gives you the ability to change your username, and thank goodness for that. Now I don't have to buy a new copy of it to change my name. I'm ranting a bit, but I am so happy and relieved that this ability has come at last.

If you couldn't tell, I'm happy about this. How about you, the reader? Does this change mean anything to you or not?